Vertex paint

From Mashinky
Revision as of 11:07, 23 March 2021 by SunCZu (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

Vertex paint in Mashinky is used to enable certain visual features on models like Company colors, in-station animations, cargo hiding etc. Bellow is a list of corresponding RGB values and their effects in the game. For more general information about Vertex Painting see here...

Vertex Paint Values & Effects
Type R G B A Effect
Vehicle 255 255 Mask 255 Mask - 0/255; 0 for surfaces to be painted with company color, 255 keeps original texture color
Building 255 Mask 255 255 Mask - <0,255>; 0 full coloring of building's surface, 255 keeps original texture, it's good to use values around 128 to paint only with a tone of color
Vehicle Mask 255 255 255 Mask - <0,127>; show vertex on loading, 0 is for 100% cargo load, 128 is for 0% cargo load
Vehicle Mask 255 255 255 Mask - <128,191>; hide vertex on loading, 128 is for 0% cargo load, 192 is for 100% cargo load
Vehicle Mask 255 255 255 Mask - 208; vertex is shown only when the vehicle is NOT in a station
Vehicle Mask 255 255 255 Mask - 224; vertex is shown only when the vehicle is in a station


Vertex paint example on vanilla E60

NOTE 1: When using company colors, it's best to have the painted surfaces of white color, so that the coloring gives best results.

Texture preparation for company colors

NOTE 2: Different vertex colors can be combined so you can have Company colors on wagon door that are "animated" in the station.
NOTE 3: Cargo load percentage distribution (in the range of 0-128) are up to the creator.