Difference between revisions of "World Editor"

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(Making a map: taking a first stab at this)
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==Making a map==
 
==Making a map==
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When you start the World Editor, you're greeted with a blank map, a Brushes window, an unnamed general settings window opened to the Heightmap tab, and a toolbar along the bottom.
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You will want to set your general settings first, and then start "painting" on your map: adding anything from new towns to mountains and trees. See the Build Tool below for how you access adding new towns and industries.
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'''Remember to switch from [[Menu_Bar#Construction.2FRealistic_View|Realistic mode to Construction mode]]'''. Only in Construction mode will all the toolbar buttons be available.
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=== Brushes Window ===
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TODO
 
TODO
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=== Settings Window ===
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This window allows you to either start from scratch, creating everything from scratch, or autogenerate some basic terrain and infrastructure. You can then add more towns, houses and industries, and you can remove/bulldoze existing buildings.
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=== Build Tool ===
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The most important toolbar button to find and use is between the Bulldozer icon and the Stamp icon. Click it, and buttons to add cities, industries and more.
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Remember, except for Era I industries, industries will not appear when you first start playing your map. They will only appear as you reach the appropriate Era. If you happen to build a rail line right over the spot where an industry is placed, it will appear in the closest available free space.
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:''Icons are listed from top left''
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; top row
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'''Town''': add an entirely new town (adding a new [[Town buildings#Town Square|town square]] and giving the new town a random name appropriate for the language you have selected.
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'''Church''': add a Church
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'''House''': add a House 1
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'''House''': add a House 2
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'''House''': add a House 3
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'''House''': add a House 4
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'''House''': add a House 5
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'''House''': add a House 5
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'''Forest''': add a Forest
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'''Toolworks''': add a Toolworks (Remember to sprinkle these across your map. Without Toolworks you cannot utilize any basic industry, and indeed won't be able to use the majority of the game's content)
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'''Sawmill''': add a Sawmill
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'''Coal Mine''': add a Coal Mine
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'''Post Office''': add a Post Office. (Must be placed in a city. Even if you don't add post offices manually, the random chance of generating one remains)
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'''Iron Mine''': add a Iron Mine
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'''Foundry''': add a Foundry
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'''Shop''': add a Shop (must be placed in a city)
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'''Factory''': add a Factory
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'''Refinery''': add an Oil Refinery
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;bottom row
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'''Oil Wells''': add Oil Wells
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'''Sand Pit''': add Sand Pit
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'''Steel Mill''': add Steel Mill
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'''Farm''': add Farm
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'''Market''': add Market
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'''Coal Plant''': add coal-fueled electricity plant
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'''Oil Plant''': add diesel-fueled electricity plant
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'''Supermarket''': add Supermarket
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'''Limestone Quarry''': add Limestone
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'''''':
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'''Cement Factory''': add Cement Factory
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'''Ruined Church''': add Ruined Church (there are quests that expect one Ruined Church to exist on your map)
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'''Glassworks''':
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'''TGV''':
  
 
==Importing a heightmap==
 
==Importing a heightmap==

Revision as of 17:35, 23 October 2021

The World editor is a different game mode for Mashinky, which allows shaping of the game map at large, placing towns, industries, trees and infrastructure freely as players see fit. Players can create their own maps to play on and share them with the community. Maps can be randomly generated by the game then edited by the player, imported from a heightmap or fully handmade from a flat surface using the World editor's tools.

Making a map

When you start the World Editor, you're greeted with a blank map, a Brushes window, an unnamed general settings window opened to the Heightmap tab, and a toolbar along the bottom.

You will want to set your general settings first, and then start "painting" on your map: adding anything from new towns to mountains and trees. See the Build Tool below for how you access adding new towns and industries.

Remember to switch from Realistic mode to Construction mode. Only in Construction mode will all the toolbar buttons be available.

Brushes Window

TODO

Settings Window

This window allows you to either start from scratch, creating everything from scratch, or autogenerate some basic terrain and infrastructure. You can then add more towns, houses and industries, and you can remove/bulldoze existing buildings.

Build Tool

The most important toolbar button to find and use is between the Bulldozer icon and the Stamp icon. Click it, and buttons to add cities, industries and more.

Remember, except for Era I industries, industries will not appear when you first start playing your map. They will only appear as you reach the appropriate Era. If you happen to build a rail line right over the spot where an industry is placed, it will appear in the closest available free space.

Icons are listed from top left
top row

Town: add an entirely new town (adding a new town square and giving the new town a random name appropriate for the language you have selected. Church: add a Church House: add a House 1 House: add a House 2 House: add a House 3 House: add a House 4 House: add a House 5 House: add a House 5 Forest: add a Forest Toolworks: add a Toolworks (Remember to sprinkle these across your map. Without Toolworks you cannot utilize any basic industry, and indeed won't be able to use the majority of the game's content) Sawmill: add a Sawmill Coal Mine: add a Coal Mine Post Office: add a Post Office. (Must be placed in a city. Even if you don't add post offices manually, the random chance of generating one remains) Iron Mine: add a Iron Mine Foundry: add a Foundry Shop: add a Shop (must be placed in a city) Factory: add a Factory Refinery: add an Oil Refinery

bottom row

Oil Wells: add Oil Wells Sand Pit: add Sand Pit Steel Mill: add Steel Mill Farm: add Farm Market: add Market Coal Plant: add coal-fueled electricity plant Oil Plant: add diesel-fueled electricity plant Supermarket: add Supermarket Limestone Quarry: add Limestone ': Cement Factory: add Cement Factory Ruined Church: add Ruined Church (there are quests that expect one Ruined Church to exist on your map) Glassworks: TGV:

Importing a heightmap

For use in-game put a 24bit bmp file in the heightmap folder: Steam\steamapps\common\Mashinky\heightmaps. Mashinky will only use the red channel for heightmaps but a greyscale image should work just fine.

A good site for getting zoomed-in real world heightmaps is Terrain.party.