Difference between revisions of "3D - General information"
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Jan Zelený (talk | contribs) (Created page with "<strong>Formats for assets in the game</strong> == 3D assets == Mashinky engine is able to load *.x (DirectX mesh) format. It is native format for DirectX applications, fast,...") |
Jan Zelený (talk | contribs) |
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== 3D assets == | == 3D assets == | ||
− | Mashinky engine is able to load *.x (DirectX mesh) format. It is native format for DirectX applications, fast, variable, 3 versions (text, binary, binary compressed) | + | Mashinky engine is able to load |
− | It supports multiple animations, adding meta data etc. | + | * [https://en.wikipedia.org/wiki/.x *.x (DirectX mesh)] format. It is native format for DirectX applications, fast, variable, 3 versions (text, binary, binary compressed). It supports multiple animations, adding meta data etc. |
Take a look into [[how to setup 3D modeling tool]] to prepare exporter and your 3d environment | Take a look into [[how to setup 3D modeling tool]] to prepare exporter and your 3d environment | ||
− | + | == 2D assets == | |
+ | Mashinky engine is able to load many different formats: | ||
− | + | * [https://en.wikipedia.org/wiki/DirectDraw_Surface *.dds] - preferred. DirectDraw Surface, it is native format for DirectX. Industry standard, able to store in many different bit formats, very fast for loading, custom mipmaps, etc. | |
− | + | * [[*.bmp]] | |
+ | * [[*.jpg]] | ||
+ | * [[*.png]] | ||
+ | * [[*.tiff]] | ||
+ | * ... | ||
Take a look into [[how to setup 2D editor]] to prepare exporter and your 2d editor | Take a look into [[how to setup 2D editor]] to prepare exporter and your 2d editor | ||
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Revision as of 16:48, 13 October 2017
Formats for assets in the game
3D assets
Mashinky engine is able to load
- *.x (DirectX mesh) format. It is native format for DirectX applications, fast, variable, 3 versions (text, binary, binary compressed). It supports multiple animations, adding meta data etc.
Take a look into how to setup 3D modeling tool to prepare exporter and your 3d environment
2D assets
Mashinky engine is able to load many different formats:
- *.dds - preferred. DirectDraw Surface, it is native format for DirectX. Industry standard, able to store in many different bit formats, very fast for loading, custom mipmaps, etc.
- *.bmp
- *.jpg
- *.png
- *.tiff
- ...
Take a look into how to setup 2D editor to prepare exporter and your 2d editor