Difference between revisions of "Modding"
From Mashinky
(11 intermediate revisions by one other user not shown) | |||
Line 1: | Line 1: | ||
− | + | To add a mod, you need to create some new content (3d asset, industry chain, sound, etc.) and enlist it in [[game configuration files]]. You can also create [[scripts]]. Follow one of the categories below to learn more about modding Mashinky and implementing mods into the game. | |
− | |||
− | To add a mod, you need to create some new content (3d asset, industry chain, sound, etc.) and enlist it in [[game configuration files]]. You can also create [[scripts]]. Follow | ||
Line 7: | Line 5: | ||
<div class="mainmenuCol" > | <div class="mainmenuCol" > | ||
{| class=wikitable | {| class=wikitable | ||
− | ! | + | !Modding - configs and asset implementation |
|- | |- | ||
| | | | ||
− | + | [[Modding General | General information]] | |
+ | |||
+ | [[Config Train Engine | Config - Train engine]] | ||
+ | |||
+ | [[Modding Sources | Sources]] | ||
|}</div> | |}</div> | ||
Line 21: | Line 23: | ||
| | | | ||
[[formats | General information]] | [[formats | General information]] | ||
+ | |||
+ | [[Vertex paint | Vertex paint features]] | ||
[[3dtools | Tools & Resources]] | [[3dtools | Tools & Resources]] | ||
− | |||
− | |||
− | |||
− | |||
|}</div> | |}</div> | ||
<div class="mainmenuCol" > | <div class="mainmenuCol" > | ||
Line 35: | Line 35: | ||
[[2dgeneral | General information]] | [[2dgeneral | General information]] | ||
− | Diffuse/Color maps | + | [[Diffuse maps | Diffuse/Color maps]] |
− | Normal maps | + | [[Normal maps | Normal maps]] |
− | Gloss maps | + | [[Gloss maps | Gloss maps]] |
− | Snow masks | + | [[Snow mask | Snow/Rust masks]] |
− | Icons | + | [[Icons | Icons]] |
− | Tools & resources | + | [[2D Tools | Tools & resources]] |
Line 65: | Line 65: | ||
[[scripts | Scripts]] | [[scripts | Scripts]] | ||
− | |||
|}</div> | |}</div> | ||
<!--</div>--> | <!--</div>--> |
Latest revision as of 21:27, 12 August 2023
To add a mod, you need to create some new content (3d asset, industry chain, sound, etc.) and enlist it in game configuration files. You can also create scripts. Follow one of the categories below to learn more about modding Mashinky and implementing mods into the game.