Difference between revisions of "Modding"
From Mashinky
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− | To add a mod, you need to create some new content (3d asset, industry chain, sound, etc.) and enlist it in [[game configuration files]]. You can also create [[scripts]]. Follow one of the | + | To add a mod, you need to create some new content (3d asset, industry chain, sound, etc.) and enlist it in [[game configuration files]]. You can also create [[scripts]]. Follow one of the categories below to learn more about modding Mashinky and implementing mods into the game. |
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<div class="mainmenuCol" > | <div class="mainmenuCol" > | ||
{| class=wikitable | {| class=wikitable | ||
− | ! | + | !Modding - configs and asset implementation |
|- | |- | ||
| | | | ||
− | + | [[Modding General | General information]] | |
+ | |||
+ | [[Config Train Engine | Config - Train engine]] | ||
+ | |||
+ | [[Modding Sources | Sources]] | ||
|}</div> | |}</div> | ||
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[[formats | General information]] | [[formats | General information]] | ||
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− | |||
[[Vertex paint | Vertex paint features]] | [[Vertex paint | Vertex paint features]] | ||
− | + | [[3dtools | Tools & Resources]] | |
|}</div> | |}</div> | ||
<div class="mainmenuCol" > | <div class="mainmenuCol" > |
Latest revision as of 21:27, 12 August 2023
To add a mod, you need to create some new content (3d asset, industry chain, sound, etc.) and enlist it in game configuration files. You can also create scripts. Follow one of the categories below to learn more about modding Mashinky and implementing mods into the game.