Difference between revisions of "Modding"

From Mashinky
Jump to: navigation, search
(Steam Workshop)
 
(21 intermediate revisions by 2 users not shown)
Line 1: Line 1:
<strong>Mashinky modding</strong>
+
To add a mod, you need to create some new content (3d asset, industry chain, sound, etc.) and enlist it in [[game configuration files]]. You can also create [[scripts]]. Follow one of the categories below to learn more about modding Mashinky and implementing mods into the game.
  
The easiest way how to start modding is adding some new content (3d asset, industry chain, sound, etc.) and enlist it in [[game configuration files]]. You can also create [[scripts]].
 
  
== Steam Workshop Mods ==
+
<!--<div class="mainmenuwrapper temporarystyle">-->
In a recent update, Steam Workshop support has been added for [[Engine]]s, [[Wagon]]s and Custom Maps. Other mod categories are going to be added in a future update. Due to Early Access, the Workshop page is only accessible if you are logged into a Steam account that owns the game. You can check the mods you are subscribed to in the main menu inside the game. (screenshot TBA)
+
<div class="mainmenuCol" >
 +
{| class=wikitable
 +
!Modding - configs and asset implementation
 +
|-
 +
|
 +
[[Modding General | General information]]
  
If you try to load a save file which uses Steam Workshop mods, the game will notify you when you try to load that save file, and will display a list of mods required to load said save file. (screenshot TBA)
+
[[Config Train Engine | Config - Train engine]]
  
== Uploading a mod to Steam Workshop ==
+
[[Modding Sources | Sources]]
  
(TBA)
+
|}</div>
 +
 
 +
<!--<div class="mainmenuwrapper temporarystyle">-->
 +
<div class="mainmenuCol" >
 +
{| class=wikitable
 +
!3D art - Models
 +
|-
 +
|
 +
[[formats | General information]]
 +
 
 +
[[Vertex paint | Vertex paint features]]
 +
 
 +
[[3dtools | Tools & Resources]]
 +
|}</div>
 +
<div class="mainmenuCol" >
 +
{| class=wikitable
 +
!2D art - Textures
 +
|-
 +
|
 +
[[2dgeneral | General information]]
 +
 
 +
[[Diffuse maps | Diffuse/Color maps]]
 +
 
 +
[[Normal maps | Normal maps]]
 +
 
 +
[[Gloss maps | Gloss maps]]
 +
 
 +
[[Snow mask | Snow/Rust masks]]
 +
 
 +
[[Icons | Icons]]
 +
 
 +
[[2D Tools | Tools & resources]]
 +
 
 +
 
 +
 
 +
|}</div>
 +
<div class="mainmenuCol" >
 +
{| class=wikitable
 +
!Sounds
 +
|-
 +
|
 +
[[music | Ingame Music and OST]]
 +
 
 +
|}</div>
 +
<div class="mainmenuCol" >
 +
{| class=wikitable
 +
!Scripts
 +
|-
 +
|
 +
[[scripts | Scripts]]
 +
 
 +
|}</div>
 +
<!--</div>-->
 +
 
 +
 
 +
<div class="mainmenuCol" >
 +
{| class=wikitable
 +
!Steam Workshop
 +
|-
 +
|
 +
[[swmods | Steam Workshop mods]]
 +
 
 +
[[localmods | Local mods]]
 +
|}</div>
 +
<!--</div>-->
  
== Modding content categories ==
 
* [[3d models]]
 
* [[2d graphics]]
 
* [[vehicles_modding|vehicles]]
 
* [[industries]]
 
* [[cargo]]
 
* [[sounds]]
 
* [[music]]
 
* [[scripts]]
 
  
All other non-Steam-Workshop mods need to be manually copied into the game's directory to function.
 
  
 
[[Category:Modding]]
 
[[Category:Modding]]

Latest revision as of 21:27, 12 August 2023

To add a mod, you need to create some new content (3d asset, industry chain, sound, etc.) and enlist it in game configuration files. You can also create scripts. Follow one of the categories below to learn more about modding Mashinky and implementing mods into the game.