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Game Settings

5,004 bytes added, 09:39, 11 February 2023
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| Terrain
| Determines the visual appearance and the nature of the terrain..
|Alpine, Wild West
|-
| Map
| Size of the map
| 128x128, 256x256, 512x512 , 1024x1024
|-
| Hills
|-
| Forests
| Density of forests (decorative, don't produce Logs) on the generated map. These forests decorate the map and make track-building more expensive.<br>The Forest industry that produces logs is unrelated.
| Low density, medium density, high density
|-
| Industry
| Density of industry resources and industries on the generated map
| Low density, medium density, high density
|-
| Towns
| Density Number of towns on the generated map
| Low density, medium density, high density
|-
| Town Size
| Starting size of towns on the generated map
| Low size, medium size, high size
|-
| Lakes
| Density of Lakes on the generated map
| Low density, medium density, high density
|-
| Fields
| Density of Fields on the generated map
| Low density, medium density, high density
|-
| Start Era
| Starting New Game in other era than the first
| Eras unlock only after you reach it once during regular play
|}
==Advanced==
The advanced settings page lets the player customize their gaming experience even more by changing the amount of starting money, the available loan, interest rate and lots of train behaviours that make the game harder or easier. At the moment some of the options are not editable .   Please note, since the game is in Early Access at this time, these settings are being updated and are '''not''' used by /or changed quite often. It is possible that the in-gamesettings have more parameters or different look than this wiki page. This page has been lastly updated on Oct 29, 2022. [[File:advanced-settings. png|600px]]
[[File:advanced-settings.png]]
{| class="wikitable transformable"
! Setting
|-
| Difficulty
| Selecting on of those three presets will adjust the other advanced options to make the game easy, medium normal or hard difficulty. Changing settings manually will set this to custom.| Easy, MediumNormal, Hard|-| '''Quests and subsidies'''||
|-
| Tutorial
| Enables the tutorial quests at the start of and also later during the game.
| Enabled, Disabled
|-
| Random quests
| Generates random quests instead of the game story mode (in addition to era progression quests are unaffected).Please note - if disabled some special quest industries and all [[Engines#Rare_.2F_Quest_engines|'''rare trains''']] will be unavailable for the whole play-through
| Enabled, Disabled
|-
| Pay, Date, Pay or Date
|-
| '''Cargo'''
|
|
|-
| Passenger destination
| If disabled, trains and buses load to full capacity and disembark ALL passengers at the next station. If enabled, both '''passengers''' and '''mail''' are being automatically transferred between trains and buses (mail trucks) to reach the desired destination. See [[Passenger Destination|'''Passenger Destination''']] for more details
|-
| '''Tokens'''
|
|
|-
| Starting loan
| Loan amount at the start of a game.
|-
| Fuel cost
| Multiplier for cost of fuel. A The "higher multiplier makes " cost almost quadruples the indicated "normal" fuel costs. See [[Operating Costs|'''Operating Cost''']] for the full explanation. "Disabled" means trains and trucks run for free.| Default, Higher, Disabled|-| Maintenance according to age| If enabled, the older the vehicle/train is, the higher is the fuel/operating cost of each train more expensive.See [[Vehicle Aging|'''Vehicles Aging''']] for full explanation| Enabled, Disabled|}  ==== Advanced Settings 2 ==== <!--- since this wiki doesn't support anchors, this subheader allow direct linking to the settings discussed by this picture -->[[File:advanced-settings_2.png|600px]] {| Lower (Now it is not changeable)class="wikitable transformable"! Setting! Description! Possible Values
|-
| Build cost'''Infrastructure'''| Multiplier for cost of infrastructure. A higher multiplier makes building infrastructure more expensive.| 0.5x (Now it is not changeable)
|-
| Terraform costAutoleveling of the terrain| Multiplier If enabled, terrain will automatically be leveled for cost of terraformingyou when you build tracks by drag and drop, though limited to minor (1-2 height levels) changes. For steeper changes in terrain level, or if this setting is disabled, you'll get an error message telling you the game is not being able to build tracks on too steep or rocky terrain. A higher multiplier makes terraforming In these cases, you have to do level the terrain more expensivemanually before building your track.| 1x (Now it is not changeable)Enabled, Disabled
|-
| Auto depot connection
| If enabled, when you build a new rail depot, the game attempts to automatically builds build a connection between a connected nearby railway to line and the new depot.| Enabled, Disabled|-| Only one depot| If enabled, the game will allow you only one '''[[Depot]]''' for trains and one depotfor road vehicles. For the whole map, for the entire game. The setting cannot be separated for trains and road vehicles and cannot be changed during the whole play-through. Depot, once placed, '''CAN BE NEITHER MOVED NOR DEMOLISHED''', place it wisely. If disabled, you can use as many depots as you wish. Also, you can demolish them as you please.| Enabled, Disabled |-| '''Signals'''|||-| Auto Signal Type| If enabled, the game selects the best type (either chain or block) of signal for each one placed. If disabled, the player must manually choose to place either chain or block signal | Enabled, Disabled|-| First Click Signal | Selects which (Now directional) signal is placed on first click. The other will be placed on double-click| One-way, Two-way |-| '''Change Drive Direction'''| <br>''Consider these settings advanced, since it is not changeable)allows trains the freedom to move in more ways that aren't always easy to predict, and can result in traffic jams you have to fix manually.''|
|-
| Reverse at stop signals
| If enabled, the train will automatically eventually reverse at stop signals, when there is after waiting too long at a red light .<br>Disable this if you need your trains to wait patiently, and the waiting time is too longmove in a predictable fashion.| Enabled, Disabled (Now it is not changeable)
|-
| Reverse at stations
| If enabled, the train will automatically reverse at the end of stations, when there is if that gives the train a better way to travel shorter path to the next destination station.<br>Since this might mean trains traveling "backwards", you might want to disable this unless you put locomotives at both ends of your trains.| Enabled, Disabled (Now it is not changeable)
|-
| Reverse when hill too steep
| If enabled, the train will automatically reverse when the hill is too steep and the train hasn't got enough power to climb it(aka the train is overweight). This will result in trains going backwards, which can mean trains behind the stalling train to be blocked.<br>If disabled, the train only slows down and continues, ensuring the flow of traffic.| Enabled, Disabled (Now it is not changeable)|}  [[File:advanced-settings_3.png|600px]] {| class="wikitable transformable"! Setting! Description! Possible Values|-| '''Vehicles'''||
|-
| Stop trains if no money
| If enabled, the trains will automatically stop when there is no money (or other fuel tokens) to maintenance them. If disabled, the train only slows down.| Enabled, Disabled |-| Magic Flip| If enabled, the trains will perform "magic flip" at the end of line or anytime player presses "reverse" button in the train info window. If disabled, the trains will start going backwards with the speed and acceleration limitations (Now it unless there is not changeableengine on both ends of the train).| Enabled, Disabled
|-
| Trains reverse at the end of lineRust visible| If enabled, the trains vehicles will be automatically reversed at the end of line. If become rusty as they age, if disabled, the trains will start to go backwards with the speed and acceleration limitations.vehicles look like new even hundreds years old
| Enabled, Disabled
|-
| Only one depot'''Towns'''|||-| Relocate demolished buildings| If enabled, a new house is built back in a random empty location immediately after a player demolishes one, allowing you to effectively move parts of town out of the way. You can pause the game , demolish houses in the way, build your infrastructure, and then unpause, to avoid houses being built back in the wrong place. If disabled, a demolished house is permanently lost, making the town smaller in level/size. You will contain only have to grow the town normally to gain back the lost houses, making the decision to demolish houses in the way of your trains a much more impactful one depot for .| Enabled, Disabled|-| Garbage visible| If enabled, the road, sidewalks, roofs and other surfaces will get littered by garbage if you have garbage gathered at the whole mapadjacent station. | Enabled, Disabled|-| Abandoned buildings darkening| If disabledenabled, you can use as many depots as you wishthe [[Town_buildings#Level_4_buildings|'''Abandoned buildings''']] will get "post-apocalyptic look". It also applies to houses standing in [[City_Upgrades#Pollution_Zone|'''Pollution''']] or '''[[Garbage]]''' zones.| Enabled, Disabled (Now it is not changeable)|-| Town names set| A player can select a country from where the names of the towns for the randomly generated map are chosen.| Menu list
|}
[[Category:Basics]]
[[Category:Game Settings]]
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