Difference between revisions of "3D - General information"
From Mashinky
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* [https://en.wikipedia.org/wiki/DirectDraw_Surface *.dds] - preferred. DirectDraw Surface, it is native format for DirectX. Industry standard, able to store in many different bit formats, very fast for loading, custom mipmaps, etc. | * [https://en.wikipedia.org/wiki/DirectDraw_Surface *.dds] - preferred. DirectDraw Surface, it is native format for DirectX. Industry standard, able to store in many different bit formats, very fast for loading, custom mipmaps, etc. | ||
− | * [ | + | * [https://en.wikipedia.org/wiki/BMP_file_format *.bmp] |
− | * [ | + | * [https://en.wikipedia.org/wiki/JPEG *.jpg] |
− | * [ | + | * [https://en.wikipedia.org/wiki/Portable_Network_Graphics *.png] |
− | * [ | + | * [https://en.wikipedia.org/wiki/TIFF *.tiff] |
* ... | * ... | ||
Revision as of 09:46, 31 October 2017
Formats for assets in the game
3D assets
Mashinky engine is able to load
- *.x (DirectX mesh) format. It is native format for DirectX applications, fast, variable, 3 versions (text, binary, binary compressed). It supports multiple animations, adding meta data etc.
Take a look into how to setup 3D modeling tool to prepare exporter and your 3d environment
2D assets
Mashinky engine is able to load many different formats:
- *.dds - preferred. DirectDraw Surface, it is native format for DirectX. Industry standard, able to store in many different bit formats, very fast for loading, custom mipmaps, etc.
- *.bmp
- *.jpg
- *.png
- *.tiff
- ...
Take a look into how to setup 2D editor to prepare exporter and your 2d editor