Difference between revisions of "World Editor"

From Mashinky
Jump to: navigation, search
(Build Tool)
(Settings Window)
 
(2 intermediate revisions by the same user not shown)
Line 13: Line 13:
  
 
=== Settings Window ===
 
=== Settings Window ===
 
+
This window allows you to either start from scratch, creating everything yourself, or autogenerate some basic terrain and infrastructure. (You can then add more towns, houses and industries, and you can remove/bulldoze existing buildings, mountains and forests. Autogenerating your start can be a good idea to ensure you don't forget to add every type of building to your map)
This window allows you to either start from scratch, creating everything from scratch, or autogenerate some basic terrain and infrastructure. You can then add more towns, houses and industries, and you can remove/bulldoze existing buildings.
 
  
 
=== Build Tool ===
 
=== Build Tool ===
 
[[File:Menu_industry.png|500px]]
 
[[File:Menu_industry.png|500px]]
  
The most important toolbar button to find and use is the Industry icon. Click it to access buttons for adding cities, industries and more.
+
The most important toolbar button to find and use is the Industry icon. Click it to access buttons for adding cities, industries and more. (When you play the game, this menu choice only offers player-buildable buildings, see [[Menu Bar#Industry]]. In the World Editor, however, you can build every type of building.)
  
Remember, except for Era I industries, industries will not appear when you first start playing your map. They will only appear as you reach the appropriate Era. If you happen to build a rail line right over the spot where an industry is placed, it will appear in the closest available free space.
+
Do remember, except for Era I industries, industries will not appear when you first start playing your map. They will only appear as you reach the appropriate Era. If you happen to build a rail line right over the spot where an industry is placed, it will appear in the closest available free space.
  
 
:''Icons are listed from top left''
 
:''Icons are listed from top left''
Line 49: Line 48:
 
:'''Steel Mill''': add Steel Mill
 
:'''Steel Mill''': add Steel Mill
 
:'''Farm''': add Farm
 
:'''Farm''': add Farm
:'''Market''': add Market
+
:'''Market''': add Market (must be placed in a city)
 
:'''Coal Plant''': add coal-fueled electricity plant
 
:'''Coal Plant''': add coal-fueled electricity plant
 
:'''Oil Plant''': add diesel-fueled electricity plant
 
:'''Oil Plant''': add diesel-fueled electricity plant

Latest revision as of 12:55, 24 October 2021

The World editor is a different game mode for Mashinky, which allows shaping of the game map at large, placing towns, industries, trees and infrastructure freely as players see fit. Players can create their own maps to play on and share them with the community. Maps can be randomly generated by the game then edited by the player, imported from a heightmap or fully handmade from a flat surface using the World editor's tools.

Making a map

When you start the World Editor, you're greeted with a blank map, a Brushes window, an unnamed general settings window opened to the Heightmap tab, and a toolbar along the bottom.

You will want to set your general settings first, and then start "painting" on your map: adding anything from new towns to mountains and trees. See the Build Tool below for how you access adding new towns and industries.

Remember to switch from Realistic mode to Construction mode. Only in Construction mode will all the toolbar buttons be available.

Brushes Window

TODO

Settings Window

This window allows you to either start from scratch, creating everything yourself, or autogenerate some basic terrain and infrastructure. (You can then add more towns, houses and industries, and you can remove/bulldoze existing buildings, mountains and forests. Autogenerating your start can be a good idea to ensure you don't forget to add every type of building to your map)

Build Tool

Menu industry.png

The most important toolbar button to find and use is the Industry icon. Click it to access buttons for adding cities, industries and more. (When you play the game, this menu choice only offers player-buildable buildings, see Menu Bar#Industry. In the World Editor, however, you can build every type of building.)

Do remember, except for Era I industries, industries will not appear when you first start playing your map. They will only appear as you reach the appropriate Era. If you happen to build a rail line right over the spot where an industry is placed, it will appear in the closest available free space.

Icons are listed from top left
top row
Town: add an entirely new town (adding a new town square and giving the new town a random name appropriate for the language you have selected.)
Church: add a Church
House: add a House 1
House: add a House 2
House: add a House 3
House: add a House 4
House: add a House 5
House: add a House 5
Forest: add a Forest
Toolworks: add a Toolworks (Remember to sprinkle these across your map. Without Toolworks you cannot utilize any basic industry, and indeed won't be able to use the majority of the game's content)
Sawmill: add a Sawmill
Coal Mine: add a Coal Mine
Post Office: add a Post Office. (Must be placed in a city. Even if you don't add post offices manually, the random chance of generating one remains)
Iron Mine: add a Iron Mine
Foundry: add a Foundry
Shop: add a Shop (must be placed in a city)
Factory: add a Factory
Refinery: add an Oil Refinery
bottom row
Oil Wells: add Oil Wells
Sand Pit: add Sand Pit
Steel Mill: add Steel Mill
Farm: add Farm
Market: add Market (must be placed in a city)
Coal Plant: add coal-fueled electricity plant
Oil Plant: add diesel-fueled electricity plant
Supermarket: add Supermarket
Limestone Quarry: add Limestone
':
Cement Factory: add Cement Factory
Ruined Church: add Ruined Church (there are quests that expect one Ruined Church to exist on your map)
Glassworks:
TGV:

Importing a heightmap

For use in-game put a 24bit bmp file in the heightmap folder: Steam\steamapps\common\Mashinky\heightmaps. Mashinky will only use the red channel for heightmaps but a greyscale image should work just fine.

A good site for getting zoomed-in real world heightmaps is Terrain.party.