Difference between revisions of "Vertex paint"
From Mashinky
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|255 | |255 | ||
|255 | |255 | ||
− | |Mask - <0, | + | |Mask - <0,127>; show vertex on loading, 0 is for 100% cargo load, 128 is for 0% cargo load |
|- | |- | ||
|Vehicle | |Vehicle | ||
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|255 | |255 | ||
|255 | |255 | ||
− | |Mask - <128, | + | |Mask - <128,191>; hide vertex on loading, 128 is for 0% cargo load, 192 is for 100% cargo load |
|- | |- | ||
|Vehicle | |Vehicle |
Latest revision as of 11:07, 23 March 2021
Vertex paint in Mashinky is used to enable certain visual features on models like Company colors, in-station animations, cargo hiding etc. Bellow is a list of corresponding RGB values and their effects in the game. For more general information about Vertex Painting see here...
Vertex Paint Values & Effects | |||||
---|---|---|---|---|---|
Type | R | G | B | A | Effect |
Vehicle | 255 | 255 | Mask | 255 | Mask - 0/255; 0 for surfaces to be painted with company color, 255 keeps original texture color |
Building | 255 | Mask | 255 | 255 | Mask - <0,255>; 0 full coloring of building's surface, 255 keeps original texture, it's good to use values around 128 to paint only with a tone of color |
Vehicle | Mask | 255 | 255 | 255 | Mask - <0,127>; show vertex on loading, 0 is for 100% cargo load, 128 is for 0% cargo load |
Vehicle | Mask | 255 | 255 | 255 | Mask - <128,191>; hide vertex on loading, 128 is for 0% cargo load, 192 is for 100% cargo load |
Vehicle | Mask | 255 | 255 | 255 | Mask - 208; vertex is shown only when the vehicle is NOT in a station |
Vehicle | Mask | 255 | 255 | 255 | Mask - 224; vertex is shown only when the vehicle is in a station |
NOTE 1: When using company colors, it's best to have the painted surfaces of white color, so that the coloring gives best results.
NOTE 2: Different vertex colors can be combined so you can have Company colors on wagon door that are "animated" in the station.
NOTE 3: Cargo load percentage distribution (in the range of 0-128) are up to the creator.