Difference between revisions of "Modding"

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[[File:questionmark.png|32px|link=formats|alt=]] [[3d model file formats]]
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[[formats | 3d model file formats]]
  
 
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[[File:questionmark.png|32px|link=music|alt=]] [[Ingame Music and OST]]
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[[music | Ingame Music and OST]]
  
 
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[[File:questionmark.png|32px|link=scripts|alt=]] [[Scripts]]
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[[scripts | Scripts]]
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[[File:questionmark.png|32px|link=swmods|alt=]] [[Steam Workshop mods]]
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[[swmods | Steam Workshop mods]]
  
[[File:questionmark.png|32px|link=localmods|alt=]] [[Local mods]]
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[[localmods | Local mods]]
 
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Revision as of 16:25, 21 March 2021

Mashinky modding

To add a mod, you need to create some new content (3d asset, industry chain, sound, etc.) and enlist it in game configuration files. You can also create scripts. Follow oe of the cathegories bellow to learn more about modding Mashinky and implementing mods into the game.