Difference between revisions of "Modding"

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<strong>Mashinky modding</strong>
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== Mashinky modding ==
  
The easiest way how to start modding is adding some new content (3d asset, industry chain, sound, etc.) and enlist it in [[game configuration files]]. You can also create [[scripts]].
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To add a mod, you need to create some new content (3d asset, industry chain, sound, etc.) and enlist it in [[game configuration files]]. You can also create [[scripts]]. Follow oe of the cathegories bellow to learn more about modding Mashinky and implementing mods into the game.
  
==Steam Workshop Mods==
 
In a recent update, Steam Workshop support has been added for [[Engines]], [[Wagons]] and Custom Maps. Other mod categories are going to be added in a future update. You can check the mods you are subscribed to in the main menu inside the game. (screenshot TBA)
 
  
If you try to load a save file which uses Steam Workshop mods, the game will notify you when you try to load that save file, and will display a list of mods required to load said save file. (screenshot TBA)
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<!--<div class="mainmenuwrapper temporarystyle">-->
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<div class="mainmenuCol" >
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{| class=wikitable
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!Configs - asset implementation
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|-
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|
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Under Construction
  
==Uploading a mod to Steam Workshop==
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|}</div>
  
(TBA)
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<!--<div class="mainmenuwrapper temporarystyle">-->
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<div class="mainmenuCol" >
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{| class=wikitable
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!3D art - Models
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|-
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|
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[[File:questionmark.png|32px|link=formats|alt=]] [[3d model file formats]]
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More to follow
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|}</div>
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<div class="mainmenuCol" >
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{| class=wikitable
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!2D art - Textures
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|-
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|
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Under construction
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|}</div>
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<div class="mainmenuCol" >
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{| class=wikitable
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!Sounds
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|-
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|
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[[File:questionmark.png|32px|link=music|alt=]] [[Ingame Music and OST]]
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|}</div>
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<div class="mainmenuCol" >
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{| class=wikitable
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!Scripts
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|-
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|
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[[File:questionmark.png|32px|link=scripts|alt=]] [[Scripts]]
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More to follow
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|}</div>
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<!--</div>-->
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<div class="mainmenuCol" >
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{| class=wikitable
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!Steam Workshop
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|-
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|
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[[File:questionmark.png|32px|link=swmods|alt=]] [[Steam Workshop mods]]
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[[File:questionmark.png|32px|link=localmods|alt=]] [[Local mods]]
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|}</div>
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<!--</div>-->
  
==Modding content categories==
 
* [[3d models]]
 
* [[2d graphics]]
 
* [[vehicles_modding|vehicles]]
 
* [[industries]]
 
* [[cargo]]
 
* [[sounds]]
 
* [[music]]
 
* [[scripts]]
 
  
All other non-Steam-Workshop mods need to be manually copied into the game's directory to function.
 
  
 
[[Category:Modding]]
 
[[Category:Modding]]

Revision as of 11:01, 21 March 2021

Mashinky modding

To add a mod, you need to create some new content (3d asset, industry chain, sound, etc.) and enlist it in game configuration files. You can also create scripts. Follow oe of the cathegories bellow to learn more about modding Mashinky and implementing mods into the game.