Difference between revisions of "3D - General information"

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Take a look into [[how to setup 2D editor]] to prepare exporter and your 2d editor
 
Take a look into [[how to setup 2D editor]] to prepare exporter and your 2d editor
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[[Category:Modding]]
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[[Category:3d models]]

Revision as of 09:23, 23 October 2017

Formats for assets in the game

3D assets

Mashinky engine is able to load

  • *.x (DirectX mesh) format. It is native format for DirectX applications, fast, variable, 3 versions (text, binary, binary compressed). It supports multiple animations, adding meta data etc.

Take a look into how to setup 3D modeling tool to prepare exporter and your 3d environment

2D assets

Mashinky engine is able to load many different formats:

  • *.dds - preferred. DirectDraw Surface, it is native format for DirectX. Industry standard, able to store in many different bit formats, very fast for loading, custom mipmaps, etc.
  • *.bmp
  • *.jpg
  • *.png
  • *.tiff
  • ...

Take a look into how to setup 2D editor to prepare exporter and your 2d editor