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Game tick

78 bytes added, 06:40, 25 August 2019
List of processes affected by game ticks
Due to different Industry extensions having different amount of ticks, you can see different amounts of Goods being produced each game tick. For example, a fully upgraded [[Forest]] can produce 2-4 Logs [[File:icon logs.png|16px]] and 1 Coal [[File:icon coal.png|16px]] per a game tick.
According to [[Jan Zeleny]], ticks for Trains work a little differently. Trains consume fuel every five game ticks, but only when accelerating or keeping top speed. While waiting at [[signals]], train still consumes fuel but at slower rate. While stopped at the station loading/unloading or slowing down, the train does not consume fuel. The rate of fuel consumption is dependent on the [[Operating Costs|Train Age]]
[[Category:Basics]]
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