Difference between revisions of "Game tick"

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(List of processes affected by game ticks)
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Due to different Industry extensions having different amount of ticks, you can see different amounts of Goods being produced each game tick. For example, a fully upgraded [[Forest]] can produce 2-4 Logs [[File:icon logs.png|16px]] and 1 Coal [[File:icon coal.png|16px]] per a game tick.
 
Due to different Industry extensions having different amount of ticks, you can see different amounts of Goods being produced each game tick. For example, a fully upgraded [[Forest]] can produce 2-4 Logs [[File:icon logs.png|16px]] and 1 Coal [[File:icon coal.png|16px]] per a game tick.
  
According to [[Jan Zeleny]], ticks for Trains work a little differently. Trains consume fuel every five game ticks, but only when accelerating or keeping top speed. While waiting at [[signals]], loading/unloading or slowing down, the train does not consume fuel.  
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According to [[Jan Zeleny]], ticks for Trains work a little differently. Trains consume fuel every five game ticks, but only when accelerating or keeping top speed. While waiting at [[signals]], train still consumes fuel but at slower rate.  While stopped at the station loading/unloading or slowing down, the train does not consume fuel.  
However, while the train is waiting in a [[depot]], it does consume fuel.
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[[Category:Basics]]
 
[[Category:Basics]]
 
[[Category:In-game interface]]
 
[[Category:In-game interface]]
 
[[Category:Game speed]]
 
[[Category:Game speed]]
 
[[Category:Game tick]]
 
[[Category:Game tick]]

Revision as of 06:19, 25 August 2019

Game tick indicator.png

Game ticks represent an amount of time required before automatic in-game processes happen. Both the arrow (→) and a dash (-) represent one game tick. One game tick takes 10 seconds at normal game speed. One in-game day occurs every three seconds at normal game speed. Progress to the next tick is always displayed next to the current game date (see In-game interface). Accelerating the Game speed also affects ticks.


List of processes affected by game ticks


Due to different Industry extensions having different amount of ticks, you can see different amounts of Goods being produced each game tick. For example, a fully upgraded Forest can produce 2-4 Logs Icon logs.png and 1 Coal Icon coal.png per a game tick.

According to Jan Zeleny, ticks for Trains work a little differently. Trains consume fuel every five game ticks, but only when accelerating or keeping top speed. While waiting at signals, train still consumes fuel but at slower rate. While stopped at the station loading/unloading or slowing down, the train does not consume fuel.