Game Settings

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Revision as of 11:42, 2 November 2022 by CapnZapp (talk | contribs) (Legend)
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New game

New Game Settings.png

Legend

Setting Description Possible Values
Terrain Determines the visual appearance and the nature of the terrain.. Alpine, Wild West
Map Size of the map 128x128, 256x256, 512x512, 1024x1024
Hills Density of hills on the generated map Low density, medium density, high density
Forests Density of forests on the generated map. These forests decorate the map and make track-building more expensive.
The Forest industry that produces logs is unrelated.
Low density, medium density, high density
Industry Density of resources and industries on the generated map Low density, medium density, high density
Towns Number of towns on the generated map Low density, medium density, high density
Town Size Starting size of towns on the generated map Low size, medium size, high size
Lakes Density of Lakes on the generated map Low density, medium density, high density
Fields Density of Fields on the generated map Low density, medium density, high density
Start Era Starting New Game in other era than the first Eras unlock only after you reach it once during regular play

The button "Recommended for your first game!" will set all the options above to the values, which is best to start to play with.

Advanced

The advanced settings page lets the player customize their gaming experience even more by changing the amount of starting money, the available loan, interest rate and lots of train behaviours that make the game harder or easier. At the moment some of the options are not editable.

Please note, since the game is in Early Access at this time, these settings are being updated and/or changed quite often. It is possible that the in-game settings have more parameters or different look than this wiki page. This page has been lastly updated on Oct 29, 2022.

Advanced-settings.png

Setting Description Possible Values
Difficulty Selecting on of those three presets will adjust the other advanced options to make the game easy, normal or hard difficulty. Changing settings manually will set this to custom. Easy, Normal, Hard
Quests and subsidies
Tutorial Enables the tutorial quests at the start and also later during the game. Enabled, Disabled
Random quests Generates random quests in addition to era progression quests. Please note - if disabled some special quest industries and all rare trains will be unavailable for the whole play-through Enabled, Disabled
Era progression method Determines how the game proceeds to the next era - either by the player paying tokens, reaching a specific date, or either one. Pay, Date, Pay or Date
Cargo
Passenger destination If disabled, trains and buses load to full capacity and disembark ALL passengers at the next station. If enabled, both passengers and mail are being automatically transferred between trains and buses (mail trucks) to reach the desired destination. See Passenger Destination for more details
Tokens
Starting loan Loan amount at the start of a game. 500, 1000, 2000, 5000
Additional loan Maximum amount above the starting loan a player can borrow. 0, 1000, 5000, 10000
Loan interest The amount that is paid yearly for every 100 money tokens borrowed. 1, 2, 5, 10
Fuel cost Multiplier for cost of fuel. The "higher" cost almost quadruples the indicated "normal" fuel costs. See Operating Cost for the full explanation. "Disabled" means trains and trucks run for free. Default, Higher, Disabled
Maintenance according to age If enabled, the older the vehicle/train is, the higher is the fuel/operating cost. See Vehicles Aging for full explanation Enabled, Disabled

Advanced-settings 2.png

Setting Description Possible Values
Infrastructure
Autoleveling of the terrain If enabled, terrain will automatically be leveled for you when you build tracks by drag and drop, though limited to minor (1-2 height levels) changes. For steeper changes in terrain level, or if this setting is disabled, you'll get an error message telling you the game is not being able to build tracks on too steep or rocky terrain. In these cases, you have to do level the terrain manually before building your track. Enabled, Disabled
Auto depot connection If enabled, automatically builds a connected railway to the depot. Enabled, Disabled
Only one depot If enabled, the game will contain only one depot for trains and one depot for road vehicles for the whole map. The setting cannot be separated for trains and road vehicles and cannot be changed during the whole play-through. If disabled, you can use as many depots as you wish. Enabled, Disabled
Signals
Auto Signal Type If enabled, the game selects the best type (either chain or block)of signal for each one placed. If disabled, the player must manually choose to place either chain or block signal Enabled, Disabled
First Click Signal Selects which (directional) signal is placed on first click. The other will be placed on double-click One-way, Two-way
Change Drive Direction
Reverse at stop signals If enabled, the train will automatically reverse at stop signals, when there is a red light and the waiting time is too long if the track is bi-directional. Enabled, Disabled
Reverse at stations If enabled, the train will automatically reverse at the end of stations, when there is a better way to travel to the next destination. Enabled, Disabled
Reverse when hill too steep If enabled, the train will automatically reverse when the hill is too steep and the train hasn't got enough power to climb it (aka the train is overweight). If disabled, the train only slows down and continues. Enabled, Disabled

Advanced-settings 3.png

Setting Description Possible Values
Vehicles
Stop trains if no money If enabled, the trains will automatically stop when there is no money (or other fuel tokens) to maintenance them. If disabled, the train only slows down. Enabled, Disabled
Magic Flip If enabled, the trains will perform "magic flip" at the end of line or anytime player presses "reverse" button in the train info window. If disabled, the trains will start going backwards with the speed and acceleration limitations (unless there is engine on both ends of the train). Enabled, Disabled
Rust visible If enabled, the vehicles will become rusty as they age, if disabled, the vehicles look like new even hundreds years old Enabled, Disabled
Towns
Relocate demolished buildings If enabled, a new house is built back in a random empty location immediately after a player demolishes one, allowing you to effectively move parts of town out of the way. You can pause the game, demolish houses in the way, build your infrastructure, and then unpause, to avoid houses being built back in the wrong place. If disabled, a demolished house is permanently lost, making the town smaller in level/size. You will have to grow the town normally to gain back the lost houses, making the decision to demolish houses in the way of your trains a much more impactful one. Enabled, Disabled
Garbage visible If enabled, the road, sidewalks, roofs and other surfaces will get littered by garbage if you have garbage gathered at the adjacent station. Enabled, Disabled
Abandoned buildings darkening If enabled, the Abandoned buildings will get "post-apocalyptic look". It also applies to houses standing in Pollution or Garbage zones. Enabled, Disabled
Town names set A player can select a country from where the names of the towns for the randomly generated map are chosen. Menu list