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2D - General information

275 bytes added, 16:40, 22 March 2021
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Mentioned maps/masks are further described in separate topics in the 2D Art - textures category.
 
LOD models usually require its own texture set where for modding purposes, _n texture can be left "blank".
'''NOTE 1:''' Glass texture is placed on a separate texture. you can also use glass texture that is already in vanilla. <br/>
'''NOTE 2:''' Animated wheels, like those on steam engines are on a separate texture. <br/>
'''NOTE 3:''' Keep the number of textures and their resolution as low as possible while ratining appropriate quality in order not to clutter the game (i.e. do not use five 4k textures per train car).
'''NOTE 4:''' Alpha channel for _n texures should always be set explicitly. If left out, it is taken as non-transparent, therefore 1(255), therefore all snowy/rusted.
[[Category:Modding]]
[[Category:2D Art - textures]]
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