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In general, Mashinky can load multiple texture formats (like *.jpg, *.bmp, *.png, *.tga, and some other) which are used for various purposes in the game. Specifically for game assets, it's best to use[https://en.wikipedia.org/wiki/DirectDraw_Surface *.dds] format of textures. DDS stands for DirectDraw Surface, what is native format for DirectX, an industry standard. Vanilla textures curently use DXT3 filtering. The size of textures is of power of two (2^n), so in the line of 128^2, 256^2, 512^2, 1024^2, 2048^2...
Mashinky vanilla textures are stored in <code>DriveLetter:\SteamAppsPath\Mashinky\media\maps\</code>.