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Depot

292 bytes added, 4 October
Note for multi-building depots added
''Hints:''
* if you've enabled [[Game Settings#Advanced|'''Only one depot (in Advanced game setting)''']], you will not be able to either move or demolish it after building it. Choose the location wisely. Remember you will be sending trains from the depot to all corners of the map eventually, not only in your starting area.
* If you build two (or more) depots right next to each other they count as a single depot (much like how two adjacent platforms form a single station). You can place signals in and out in front of the doors of such multi-entry depot, assigning some tracks as entry points and some other as exit points. With careful layout, you can send multiple trains to depot for renovation (see [[Vehicle Aging|'''Vehicles Aging''']] for more info) without clogging the rail network nearby. Note: To prevent troubles while leaving depot, the "Exit" door of the multi-building depot needs to be the closer one to 1,1 coordinates of the map. Meaning, for the right-hand driving tracks the depots must face west or south and for left-hand driving tracks they must face east or north.
* If you choose the "Only one depot" game option, you might expect a logistical nightmare for larger networks (when you have hundreds of trains), but also much more fun and much bigger challenge than with multiple depots.
* Even if you allow yourself many depots, there is a hard limit of 256 depots coded into the game. Note: even bulldozed depots count against this number.
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