Mashinky engine is able to load many different formats:
- *.dds - preferred. DirectDraw Surface, it is native format for DirectX. Industry standard, able to store in many different bit formats, very fast for loading, custom mipmaps, etc.
- *.bmp
- *.jpg
- *.png
- *.tiff
- ...
Take a look into how to setup 2D editor to prepare exporter and your 2d editor