Game Manual
- Basics
- Game content
- Infrastructure
- Vehicles
Game ticks represent an amount of time required before automatic in-game processes happen. Both the arrow (→) and a dash (-) represent one game tick. One game tick takes 10 seconds at normal game speed. One in-game day occurs every three seconds at normal game speed. Progress to the next tick is always displayed next to the current game date (see In-game interface). Accelerating the Game speed also affects ticks.
List of processes affected by game ticks
- Production of Resources and manufacturing at Industries
- Production of Passengers and Mail at Towns
- Deduction of vehicle Operating costs
Due to different Industry extensions having different amount of ticks, you can see different amounts of Goods being produced each game tick. For example, a fully upgraded Forest can produce 2-4 Logs and 1 Coal per a game tick.
According to Jan Zeleny, ticks for Trains work a little differently. New trains consume fuel every five game ticks, but only when accelerating or keeping top speed. While waiting at signals, a train still consumes fuel but at a slower rate. While stopped at the station loading/unloading or slowing down, the train does not consume fuel. The rate of fuel consumption is dependent on the Train Age