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3D - General information

Revision as of 16:40, 13 October 2017 by Jan Zelený (talk | contribs) (Created page with "<strong>Formats for assets in the game</strong> == 3D assets == Mashinky engine is able to load *.x (DirectX mesh) format. It is native format for DirectX applications, fast,...")
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Formats for assets in the game

3D assets

Mashinky engine is able to load *.x (DirectX mesh) format. It is native format for DirectX applications, fast, variable, 3 versions (text, binary, binary compressed) It supports multiple animations, adding meta data etc.

Take a look into how to setup 3D modeling tool to prepare exporter and your 3d environment

file .X format

2D assets

Mashinky engine is able to load many different formats (including *.dds, *.bmp, *.jpg, *.png, *.tiff, ...) but preferred is *.DDS - DirectDraw Surface, it is native format for DirectX. Industry standard, able to store in many different bit formats, very fast for loading, custom mipmaps, ...

Take a look into how to setup 2D editor to prepare exporter and your 2d editor

DirectDraw Surface format