Difference between revisions of "Farm"

From Mashinky
Jump to: navigation, search
m
m
 
(One intermediate revision by the same user not shown)
Line 2: Line 2:
 
[[File:Farm_full.PNG|500px]]
 
[[File:Farm_full.PNG|500px]]
  
Fifth epoch industry building producing food. Food is one of the resources that supports [[Town#Town Growth and Town Stats|city growth]] by delivering it to [[Food Market|food markets]]
+
Farm is the source of food [[File:icon food.png|16px|link=Material]]. Food [[File:icon food.png|16px|link=Material]] needs to be delivered to [[File:Icon_food_crate.png|16px|link=Food Market]] '''[[Food Market]]''' to be sold there, generating Money Tokens [[File:token money.png|16px|link=token]]. Delivering food supports also [[Town#Town Growth and Town Stats|'''city growth''']].
  
==Base==
+
==Processes==
 +
 
 +
The base farm building produces 6 units of Food [[File:icon food.png|16px|link=Material]] every 6 '''[[Game tick]]s'''. There are two extensions directly increasing the output of the Farm, while the third one, ''Chemical Fertilisers'' extension, adds new process of converting barrels of chemicals [[File:icon diesel.png|16px|link=Material]] from '''[[Refinery]]''' into more food [[File:icon food.png|16px|link=Material]]. <br/>
 +
Some of the buildings can be connected to the electrical network [[File:E_energy.png|16px|link=Electrification]] from Era 5 onward, which will increase their production. The amount of electrification production bonus (if applicable) is shown in the brackets at each extension.
 +
 
 +
The base process of the Farm is:
  
 
{| class="wikitable transformable " style=text-align:center
 
{| class="wikitable transformable " style=text-align:center
Line 55: Line 60:
 
| Chemical fertilisers
 
| Chemical fertilisers
 
| 400 [[File:token timber.png|16px|link=Token]]
 
| 400 [[File:token timber.png|16px|link=Token]]
| (1 [[File:icon diesel.png|16px|link=Material]])[[File:E_energy.png|16px|link=Electrification]] + 1 [[File:icon diesel.png|16px|link=Material]]
+
| 1 [[File:icon diesel.png|16px|link=Material]] + (1 [[File:icon diesel.png|16px|link=Material]])[[File:E_energy.png|16px|link=Electrification]]
 
| 4 [[File:icon food.png|16px|link=Material]] + (4 [[File:icon food.png|16px|link=Material]])[[File:E_energy.png|16px|link=Electrification]]
 
| 4 [[File:icon food.png|16px|link=Material]] + (4 [[File:icon food.png|16px|link=Material]])[[File:E_energy.png|16px|link=Electrification]]
 
| 2
 
| 2

Latest revision as of 18:58, 6 February 2022

Farm full.PNG

Farm is the source of food Icon food.png. Food Icon food.png needs to be delivered to Icon food crate.png Food Market to be sold there, generating Money Tokens Token money.png. Delivering food supports also city growth.

Processes

The base farm building produces 6 units of Food Icon food.png every 6 Game ticks. There are two extensions directly increasing the output of the Farm, while the third one, Chemical Fertilisers extension, adds new process of converting barrels of chemicals Icon diesel.png from Refinery into more food Icon food.png.
Some of the buildings can be connected to the electrical network E energy.png from Era 5 onward, which will increase their production. The amount of electrification production bonus (if applicable) is shown in the brackets at each extension.

The base process of the Farm is:

Image Name Consumes Produces Ticks to
complete
Building
dimension (tiles)
Farm.png Farm - 6 Icon food.png + (4 Icon food.png)E energy.png 6 1x2

Extensions

Image Name Cost Consumes Produces Ticks to
complete
Building dimension
(tiles)
Unlocked
at epoch
Animal shelter.png Animal shelter 500 Token money.png
90 Token timber.png
- 6 Icon food.png + (3 Icon food.png)E energy.png 6 1x2 -
Granary.png Granary 1000 Token money.png
160 Token timber.png
- 4 Icon food.png 3 2x2 -
Chemical fertilisers.png Chemical fertilisers 400 Token timber.png 1 Icon diesel.png + (1 Icon diesel.png)E energy.png 4 Icon food.png + (4 Icon food.png)E energy.png 2 1x2 -