Difference between revisions of "Road Stations"
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[[File:Railroad_Crossing_open.png|300px]] | [[File:Railroad_Crossing_open.png|300px]] | ||
− | All crossings between railway and roadway are protected by | + | All crossings between railway and roadway are protected by automated gates / barriers. These gates are operated by incoming train using the last train signal before the crossing. There is time needed for the gate to close and for any road vehicle caught on the crossing to clear it. Make sure to place the last train signal NO LESS than 4 squares before the crossing, for faster trains in later eras even 5 or 6, otherwise the collision is inevitable. Remember, the train always wins, like in real life. |
[[File:Railroad_Crossing_closed.png|300px]] | [[File:Railroad_Crossing_closed.png|300px]] |
Revision as of 20:54, 6 October 2019
Game Manual
- Basics
- Game content
- Infrastructure
- Vehicles
Station for loading / unloading road vehicles. All transportable items are stored on stations instead of the corresponding mine/industry/factory building.
Maximum station size is 6 tiles by default. It means that station and all it's extensions must fit into 6x6 tiles area.
Extensions
Stations can be upgraded with the same extensions as train stations: Extensions
Railroad Crossing
All crossings between railway and roadway are protected by automated gates / barriers. These gates are operated by incoming train using the last train signal before the crossing. There is time needed for the gate to close and for any road vehicle caught on the crossing to clear it. Make sure to place the last train signal NO LESS than 4 squares before the crossing, for faster trains in later eras even 5 or 6, otherwise the collision is inevitable. Remember, the train always wins, like in real life.