Interview on games.cz

My “15 minutes of fame” 🙂 … Interview about Logistics on one of the most popular Czech portal about games: Games.cz (@gamescz). Thanks a lot guys! Especially to Pavel Dobrovský (@ashnobe).

Czech language only.

In this video you can see some unannounced game mechanics and hear about brief history of Logistics development, my first steps and some of my previous experience from big game studios here in Czech Republic like 2K Czech and Bohemia Interactive.

Teaser

I made a teaser for the game. It has been presented on GDS2015 conference and it shows the mood of the game and few seconds of game-play. Special for this purpose, I added a small “cutscene like” camera update to support smooth & pre-scripted camera movement. Thanks to this tech and few more debug features (hiding the GUI, mouse, etc) I was able to create this simple video (and thanks to Windows Movie Maker:D – I know there are more sophisticated tools for movie editing but I had only 2 evenings between the decision and presentation itself:)

 

Hope you will like it 😉

Mashinky has been anounced

After several years of lonely development, I decided to spread the word about this game and to start building a community that could help me finish and polish the final product.

The real story is kind of precipitous and hectic:
I was in touch with Pavel Dobrovský (editor at Czech News Center) from last year’s Game Developer Session (GDS2014) and he asked me to show him actual build of the game at GDS2015. First plan was just to show him the version but there is an independent games showcase at the beginning of GDS every year and 3 days before conference I decided to create a small presentation of the game specially for this purpose.
3 days before conference I didn’t have even a name for the game:), nor domain registered, nor a single presentation material. There was only a temporal name for the game: Mashinky.

I made a teaser, decided to call this game Logistics, register domain www.logisticsthegame.com and prepared few slides about the game pillars.
btw: The name LOGISTICS MASHINKY is there although the game will not be only about trains, but about Logistics in general.

And I am really glad I did it and presented the game on GDS2015 indie game showcase:) There was a huge and positive feedback from many game developers and visitors of the conference and it totally made my day!