After several years of lonely development, I decided to spread the word about this game and to start building a community that could help me finish and polish the final product.
The real story is kind of precipitous and hectic:
I was in touch with Pavel Dobrovský (editor at Czech News Center) from last year’s Game Developer Session (GDS2014) and he asked me to show him actual build of the game at GDS2015. First plan was just to show him the version but there is an independent games showcase at the beginning of GDS every year and 3 days before conference I decided to create a small presentation of the game specially for this purpose.
3 days before conference I didn’t have even a name for the game:), nor domain registered, nor a single presentation material. There was only a temporal name for the game: Mashinky.
I made a teaser, decided to call this game Logistics, register domain www.logisticsthegame.com and prepared few slides about the game pillars.
btw: The name
LOGISTICS MASHINKY is there although the game will not be only about trains, but about Logistics in general.
And I am really glad I did it and presented the game on GDS2015 indie game showcase:) There was a huge and positive feedback from many game developers and visitors of the conference and it totally made my day!